I'm a PvE monk, I'm hoping to get into PvP but I'm not there yet so I'll just comment on PvE.
In Sorrow's Furnace groups, which just join up in the War Camp, no guild planned things or anything, I like to have a prot with me. Not because its custom, convention or conspiracy, but because I think half the people that you pick up there are stupid stupid people and so when they do stupid stupid things, there needs to be some damage limitation so I can keep up with my heals.
PvE is easy, but people think that its so easy they don't do simple things like watch their aggro circle, watch the patrols or mobs, or just like running into 2 mobs and think they're invincible (hi newbie warriors for the the most part). These are the occasions when you need more than 1 monk because with 2 or more mobs at once, there can be some crazy damage all over the place and a monk will struggle to heal 8 people on their own with stupid people in their group, like ones that run away from you when you're casting or something.
And the myth about the Monk, Warrior, Elem, Necro thing isn't a myth at all. It just so happens to be that these 3 classes seem the most played and thus you get a higher percentage of parties with this structure and thus it becomes tradition after successful runs to use the same build. I've run builds with rangers who spike the healers better than a warrior can, I've had Mesmers who can take down a boss faster than a nuker can. Rangers and Mesmers aren't so popular because they're slightly harder classes to play. I'm a good monk, but my first character was a ranger and I still can't get good at that and I've played for months and months.
The fact is, its not a conspiracy, its just the most highly available build possible that more or less guarantees success.
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